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- # SCCS Id: @(#)Arch.des 3.1 91/12/13
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1991 by M. Stephenson
- # NetHack may be freely redistributed. See license for details.
- #
- # The "start" level for the quest.
- #
- # Here you meet your (besieged) class leader, Lord Carnarvon
- # and receive your quest assignment.
- #
- MAZE: "A-start",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:center,center
- MAP
- ............................................................................
- ............................................................................
- ............................................................................
- ............................................................................
- ....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
- ....................}-------------------------------------}.................
- ....................}|..S......+.................+.......|}.................
- ....................}-S---------------+----------|.......|}.................
- ....................}|.|...............|.......+.|.......|}.................
- ....................}|.|...............---------.---------}.................
- ....................}|.S.\.............+.................+..................
- ....................}|.|...............---------.---------}.................
- ....................}|.|...............|.......+.|.......|}.................
- ....................}-S---------------+----------|.......|}.................
- ....................}|..S......+.................+.......|}.................
- ....................}-------------------------------------}.................
- ....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
- ............................................................................
- ............................................................................
- ............................................................................
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'S', 'M'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- REGION: (22,06,23,06),unlit,"ordinary"
- REGION: (25,06,30,06),unlit,"ordinary"
- REGION: (32,06,48,06),unlit,"ordinary"
- REGION: (50,06,56,08),lit,"ordinary"
- REGION: (40,08,46,08),unlit,"ordinary"
- REGION: (22,08,22,12),unlit,"ordinary"
- REGION: (24,08,38,12),unlit,"ordinary"
- REGION: (48,08,48,08),lit,"ordinary"
- REGION: (40,10,56,10),lit,"ordinary"
- REGION: (48,12,48,12),lit,"ordinary"
- REGION: (40,12,46,12),unlit,"ordinary"
- REGION: (50,12,56,14),lit,"ordinary"
- REGION: (22,14,23,14),unlit,"ordinary"
- REGION: (25,14,30,14),unlit,"ordinary"
- REGION: (32,14,48,14),unlit,"ordinary"
- # Stairs
- STAIR:(55,07),down
- # Portal arrival point
- BRANCH:(63,06,63,06),(0,0,0,0)
- # Doors
- DOOR:closed,(22,07)
- DOOR:closed,(38,07)
- DOOR:locked,(47,08)
- DOOR:locked,(23,10)
- DOOR:locked,(39,10)
- DOOR:locked,(57,10)
- DOOR:locked,(47,12)
- DOOR:closed,(22,13)
- DOOR:closed,(38,13)
- DOOR:locked,(24,14)
- DOOR:closed,(31,14)
- DOOR:locked,(49,14)
- # Lord Carnarvon
- MONSTER:'@',"Lord Carnarvon",(25,10)
- # The treasure of Lord Carnarvon
- OBJECT:'(',"chest",(25,10)
- # student guards for the audience chamber
- MONSTER:'@',"student",(26,09)
- MONSTER:'@',"student",(27,09)
- MONSTER:'@',"student",(28,09)
- MONSTER:'@',"student",(26,10)
- MONSTER:'@',"student",(28,10)
- MONSTER:'@',"student",(26,11)
- MONSTER:'@',"student",(27,11)
- MONSTER:'@',"student",(28,11)
- # city watch guards in the antechambers
- MONSTER:'@',"watchman",(50,06)
- MONSTER:'@',"watchman",(50,14)
- # Eels in the moat
- MONSTER:';',"giant eel",(20,10)
- MONSTER:';',"giant eel",(45,04)
- MONSTER:';',"giant eel",(33,16)
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Monsters on siege duty.
- MONSTER: 'S',random,(60,09)
- MONSTER: 'M',random,(60,10)
- MONSTER: 'S',random,(60,11)
- MONSTER: 'S',random,(60,12)
- MONSTER: 'M',random,(60,13)
- MONSTER: 'S',random,(61,10)
- MONSTER: 'S',random,(61,11)
- MONSTER: 'S',random,(61,12)
- MONSTER: 'S',random,(30,03)
- MONSTER: 'M',random,(20,17)
- MONSTER: 'S',random,(67,02)
- MONSTER: 'S',random,(10,19)
-
- #
- # The "locate" level for the quest.
- #
- # Here you have to find the Entrance to the Tomb of Amon Ra to go
- # further towards your assigned quest.
- #
-
- MAZE: "A-locate",' '
- FLAGS: hardfloor
- GEOMETRY:center,center
- MAP
- ............................................................................
- ............................................................................
- ............................................................................
- ........................-------------------------------.....................
- ........................|....|.S......................|.....................
- ........................|....|.|.|+------------------.|.....................
- ........................|....|.|.|.|.........|......|.|.....................
- ........................|....|.|.|.|.........|......|.|.....................
- ........................|---+-.|.|.|..---....+......|.|.....................
- ........................|....|.|.|.---|.|....|......|.|.....................
- ........................|....S.|.|.+..S.|--S-----S--|.|.....................
- ........................|....|.|.|.---|.|....|......+.|.....................
- ........................|---+-.|.|.|..---....|.------.|.....................
- ........................|....|.|.|.|.........|.|....+.|.....................
- ........................|....|.|.|.|.........|+|....|-|.....................
- ........................|....|.|.|------------+------.S.....................
- ........................|....|.S......................|.....................
- ........................-------------------------------.....................
- ............................................................................
- ............................................................................
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'S', 'M'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- REGION:(25,04,28,07),lit,"temple"
- REGION:(25,09,28,11),unlit,"ordinary"
- REGION:(25,13,28,16),lit,"temple"
- REGION:(30,04,30,16),lit,"ordinary"
- REGION:(32,04,32,16),unlit,"ordinary"
- REGION:(33,04,53,04),unlit,"ordinary",unfilled,true
- REGION:(36,10,37,10),unlit,"ordinary"
- REGION:(39,09,39,11),unlit,"ordinary"
- REGION:(36,06,42,08),unlit,"ordinary",unfilled,true
- REGION:(36,12,42,14),unlit,"ordinary",unfilled,true
- REGION:(46,06,51,09),unlit,"ordinary"
- REGION:(46,11,49,11),unlit,"ordinary",unfilled,true
- REGION:(48,13,51,14),unlit,"ordinary"
- # Doors
- DOOR:closed,(31,04)
- DOOR:closed,(28,08)
- DOOR:locked,(29,10)
- DOOR:closed,(28,12)
- DOOR:closed,(31,16)
- DOOR:locked,(34,05)
- DOOR:locked,(35,10)
- DOOR:locked,(38,10)
- DOOR:closed,(43,10)
- DOOR:closed,(45,08)
- DOOR:locked,(46,14)
- DOOR:locked,(46,15)
- DOOR:locked,(49,10)
- DOOR:locked,(52,11)
- DOOR:closed,(52,13)
- DOOR:closed,(54,15)
- # Stairs
- STAIR:(03,17),up
- STAIR:(39,10),down
- # Altars - two types. Both are unattended.
- ALTAR:(26,05),chaos,altar
- ALTAR:(26,15),law,altar
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Objects
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:"spiked pit",(24,02)
- TRAP:"spiked pit",(37,00)
- TRAP:"spiked pit",(23,05)
- TRAP:"spiked pit",(26,19)
- TRAP:"spiked pit",(55,10)
- TRAP:"spiked pit",(55,08)
- TRAP:"pit",(51,01)
- TRAP:"pit",(23,18)
- TRAP:"pit",(31,18)
- TRAP:"pit",(48,19)
- TRAP:"pit",(55,15)
- TRAP:"magic",(60,04)
- TRAP:"statue",(72,07)
- TRAP:"statue",random
- TRAP:"statue",random
- TRAP:"anti magic",(64,12)
- TRAP:"sleep gas",random
- TRAP:"sleep gas",random
- TRAP:"dart",random
- TRAP:"dart",random
- TRAP:"dart",random
- # Random monsters.
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'M',random,random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',random,random
-
- #
- # The "goal" level for the quest.
- #
- # Here you meet Minion of Huhetol your nemesis monster. You have to
- # defeat Minion of Huhetol in combat to gain the artifact you have
- # been assigned to retrieve.
- #
-
- MAZE: "A-goal", ' '
- GEOMETRY:center,center
- MAP
-
- ---------
- |..|.|..|
- -----------|..S.S..|-----------
- |.|........|+-|.|-+|........|.|
- |.S........S..|.|..S........S.|
- |.|........|..|.|..|........|.|
- ------------------+------------------
- |..|..........|.......|..........|..|
- |..|..........+.......|..........S..|
- |..S..........|.......+..........|..|
- |..|..........|.......|..........|..|
- ------------------+------------------
- |.|........|..|.|..|........|.|
- |.S........S..|.|..S........S.|
- |.|........|+-|.|-+|........|.|
- -----------|..S.S..|-----------
- |..|.|..|
- ---------
-
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'S', 'M'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- REGION:(35,02,36,03),unlit,"ordinary"
- REGION:(40,02,41,03),unlit,"ordinary"
- REGION:(24,04,24,06),unlit,"ordinary"
- REGION:(26,04,33,06),lit,"ordinary"
- REGION:(38,02,38,06),unlit,"ordinary"
- REGION:(43,04,50,06),lit,"ordinary"
- REGION:(52,04,52,06),unlit,"ordinary"
- REGION:(35,05,36,06),unlit,"ordinary"
- REGION:(40,05,41,06),unlit,"ordinary"
- REGION:(21,08,22,11),unlit,"ordinary"
- REGION:(24,08,33,11),lit,"ordinary"
- REGION:(35,08,41,11),unlit,"ordinary"
- REGION:(43,08,52,11),lit,"ordinary"
- REGION:(54,08,55,11),unlit,"ordinary"
- REGION:(24,13,24,15),unlit,"ordinary"
- REGION:(26,13,33,15),unlit,"ordinary"
- REGION:(35,13,36,14),unlit,"ordinary"
- REGION:(35,16,36,17),unlit,"ordinary"
- REGION:(38,13,38,17),unlit,"ordinary"
- REGION:(40,13,41,14),unlit,"ordinary"
- REGION:(40,16,41,17),unlit,"ordinary"
- REGION:(43,13,50,15),unlit,"temple"
- REGION:(52,13,52,15),unlit,"ordinary"
- # Stairs
- STAIR:(38,10),up
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # The altar of Set. Unattended.
- ALTAR:(50,14),chaos,altar
- # Objects
- OBJECT:'(',"crystal ball",(50,14),blessed,0,"The Orb of Detection"
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'&',"Minion of Huhetol",(50,14)
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'S',random,random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',"human mummy",random
- MONSTER:'M',random,random
-
- #
- # The "fill" levels for the quest.
- #
- # These levels are used to fill out any levels not occupied by specific
- # levels as defined above. "filla" is the upper filler, between the
- # start and locate levels, and "fillb" the lower between the locate
- # and goal levels.
- #
-
- LEVEL: "A-filla"
- # Random Monsters
- RANDOM_MONSTERS: 'S', 'M'
- #
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, up
- OBJECT: random,random,random
- MONSTER: 'S', random, random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random,random,random
- MONSTER: 'S', random, random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- OBJECT: random,random,random
- MONSTER: 'S', random, random
-
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, down
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'S', random, random
- MONSTER: 'M', "human mummy", random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'S', random, random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'S', random, random
-
- RANDOM_CORRIDORS
-
- LEVEL: "A-fillb"
- # Random Monsters
- RANDOM_MONSTERS: 'S', 'M'
- #
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, up
- OBJECT: random,random,random
- MONSTER: 'M', random, random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random,random,random
- MONSTER: 'M', random, random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- OBJECT: random,random,random
- MONSTER: 'M', random, random
-
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, down
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'S', random, random
- MONSTER: 'M', "human mummy", random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'S', random, random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'S', random, random
-
- RANDOM_CORRIDORS
-